Used: 3.71 GiB (32.8%) Init: systemd runlevel: 5 Compilers: gcc: 7.4.0 System Temperatures: cpu: 64.0 C mobo: N/A ID-1: /dev/sda model: SATA SSD size: 223.57 GiB OpenGL: renderer: Mesa DRI Intel Ivybridge Mobile v: 4.2 Mesa 19.0.2ĭevice-1: Intel 7 Series/C216 Family High Definition Audio vendor: Lenovoĭriver: snd_hda_intel v: kernel bus ID: 00:1b.0ĭevice-1: Intel Centrino Wireless-N 2230 driver: iwlwifi v: kernelĭevice-2: Realtek RTL8111/8168/8411 PCI Express Gigabit Ethernet Topology: Quad Core model: Intel Core i7-3632QM bits: 64 type: MT MCPĪrch: Ivy Bridge rev: 9 L2 cache: 6144 KiBįlags: lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx bogomips: 35119 Mobo: LENOVO model: 688528U v: 0B98401 PRO serial: Type: Laptop System: LENOVO product: 688528U v: ThinkPad Edge E531 Host: jason-ThinkPad-Edge-E531 Kernel: 4.15.0-54-generic x86_64 bits: 64Ĭompiler: gcc v: 7.4.0 Desktop: Cinnamon 4.0.10ĭistro: Linux Mint 19.1 Tessa base: Ubuntu 18.04 bionic ![]() GL_VERSION: 4.2 (Core Profile) Mesa 19.0.2 (Core profile) GL_RENDERER: Mesa DRI Intel(R) Ivybridge Mobile GL_VENDOR: Intel Open Source Technology Center ParseSBarInfo: Loading custom status bar definition.ĭ_CheckNetGame: Checking network game status. Opened device Built-in Audio Analog Stereo Name: Intel(R) Core(TM) i7-3632QM CPU 2.20GHzįeatures: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 HyperThreading Here is the output of gzdoom with a Doom Ultimate WAD: It's Intel integrated graphics, but again, I get the same results in a 320x240 window as I do in 1366x768 fullscreen with all details maxed out. ![]() I do not think this is a hardware issue since this is an i7 laptop with an SSD and 12 GB RAM. There are three slight hitches, always about 3 seconds apart, before I can complete one rotation. It's most noticeable when simply standing in place and spinning circles. It doesn't stop me from playing the game, but it's annoying. But every three seconds or so, there is a noticeable hitch. The game is otherwise running fine the music doesn't stop, the controls are responsive, the frame rate is otherwise always high and consistent. No matter what launcher or what game, no matter how I adjust the resolution or effects or other settings. ![]() And the official WADs for Ultimate Doom, Sigil, Doom II, Master Maps, Final Doom.
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