![]() The quest can still be completed for 1000 XP if Necropolis has been attacked by the super mutants. ![]() Instead, the leader will tell them that they will die without water, to which the Vault Dweller has the option to clarify whether they will still fix the pump. If the Vault Dweller has already found the water chip in Vault 12's command center, this will not happen.If the Vault Dweller returns to the leader of the underground ghouls after finding the junk, but before fixing the pump and talks to him, they will receive three copies of Dean's Electronics to boost their repair skill.The game only checks having any junk in the inventory, allowing one to use any such item (such as from Jacob's house in the Hub) to complete the quest.The Vault Dweller is then forced to repair it at gunpoint. If the Vault Dweller has already searched Vault 15 and is in possession of the "junk," Set will have his surly minion, Garret, fast travel to the water pump. An alternative way to get this quest is from Set, if the Master is still alive.1000 XP for repairing the pump if super mutants attacked Necropolis, 2500 XP if the super mutants did not attack Necropolis.It is also mentioned in Fallout 3, Fallout: New Vegas, and Fallout 4. The Fallout Wiki, Nukapedia and The Vault, is a community of volunteer editors working together to create the ultimate guide to the series, from computer. Shady Sands appears in Fallout and as the town New California Republic in Fallout 2. It's on the floor, near the pot used to "grind grain." It's very hard to see, but the house/shed near the farm has a sledgehammer and rope for the player character to take.Argyle mentions in a radio broadcast in Fallout 3 that the act of planting primed grenades in an enemy's clothing as part of a reverse pickpocket is called the "Shady Sands Shuffle.".If this happens in front of Razlo's house, one may be forced to kill them in order to interact with him. The two children running around town may end up facing each other and become unable to move.Two of Fallout 's " talking head" characters, Tandi and her father Aradesh, reside here.If the player character encounters the traveling merchant Duc outside of Vault 13, he will explain that he is traveling to Shady Sands, and asks if the player character would like to be escorted there.The town is typically the first settlement after Vault 13's caves that most player characters visit, due to its location along the path between Vault 13 and Vault 15, the vault the player character is advised to travel to at the start of Fallout.Jarvis - ailing due to a radscorpion attack.Initially distrusting, the inhabitants quickly warmed up to the hero as they proceeded to eliminate the radscorpion threat, and later rescued Tandi, Aradesh's daughter, from Khan captivity.īy 2241, Shady Sands had become one of the most significant settlements in New California, becoming the capital of the New California Republic with Aradesh as the nation's first president and Tandi as its second. Go talk to the Vault 13 overseer, on Level 3 of Vault 13. These problems were alleviated by the Vault Dweller, who discovered the settlement en route to Vault 15. Obtain more equipment is an unmarked quest in Fallout. Their agriculture, while managing to sustain them in the arid region, was lacking as well. Requires 64-bit processor and operating system OS: Windows 7/8/10 (64-bit OS required) Processor: Intel Core i5-6600k 3. Before the games release, several sessions of the B.E.T.A., starting October 27 exclusively for Xbox One, were played by people who pre-ordered the game. Both of these threats slowly escalated, as radscorpions were becoming more and more numerous and aggressive, while the raiders seemed hell bent on bringing them excitement at any cost. Fallout 76 is a multiplayer online game released on November 14, 2018. They kept mostly to themselves and proved large enough to deter most of the problems the wasteland presented, primarily the Khans raiders and the radscorpion attacks that plagued them. In the 2240s, the small settlement grew and expanded, forming one of the most influential cities to emerge in the mid-23rd century, the New California Republic.īy 2161, it was a small, thriving, completely self-sufficient community, as they managed to adapt some of the wasteland soil to support crops (primarily corn and cabbage), drill a well to provide them with water, and even establish a brahmin herd. Founded by a great ancestor of Aradesh belonging to one of the groups emerging from Vault 15, it was jump-started using the GECK, which allowed the dwellers to establish a self-sufficient community and erect adobe buildings. Many denizens of Shady Sands followed Dharma.
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